In this livestream I'll show you how to build a complete SwiftUI app from scratch, while also teaching you the basics of Swift. Along the way I'll be answering questions that you might have, and also providing quizzes to help test your learning.
Since version 2019.3, Unity provides support for loading and unloading a Unity game from a native iOS or Android app through their Unity As A Library feature. This is a powerful way to integrate a game inside your native mobile app and separate game-specific logic from the iOS app logic.
SwiftUI is a great framework that will make it easier and faster for developers to create views in the future. Unfortunately, it is currently at an early stage of development, and in my opinion, it lacks many key components. One of them is the equivalent of the well-known UICollectionView. So I decided to do it on my own.
In this Xcode tutorial, you'll get familiar with the development environment where you’ll build apps in. I’ll show you where to get Xcode and how to start a new App project. Then we’ll walk through the major areas of Xcode. I’ll explain to you what each of the files in your new project is for and we’ll end the lesson with some tips on navigating around in Xcode.
...In this SwiftUI tutorial, I’ll demonstrate the basics of this new UI Framework! You're going to get a sneak preview of exactly how Swift UI works as we build a demo project step by step.
One obvious benefit of UI testing over Unit Testing is the opportunity to write UI tests even when you have a smelling and deeply coupled codebase. This week we will learn how to write UI tests both for SwiftUI and UIKit-based projects.